Jan 17, 2020, was the date I started this project. It has been a long, arduous journey but often rewarding.
For almost three years, I labored on without knowing if the work would be appreciated, not that it mattered; I am doing this because I enjoy it. Just that it would be fantastic if others could benefit from it too.
Meco’s Twitter is now on track to grow past 1000 followers before Christmas. Hundreds of people have subscribed to the newsletter and added the game to their wishlist on Steam. Meco likely has the beginnings of a cult following, and I could not be more grateful and energized.
The past two months have been a flurry of promotional activity to warm up the internet before Meco’s Early Access launch. Free advertising credits were given by Twitter, Reddit, Google, Microsoft, and LinkedIn, which boosted awareness of Meco. Shoutouts from our fans on Twitter, Reddit, and the Kerbal Space Program Forums kicked things into high gear.
Looking ahead to the next couple of months, I am determined to launch Meco for Steam Early Access in the next month or so. It will primarily demonstrate the capabilities of the core simulation code – I could not be more thrilled to see what others can do with it. 3D design, tutorials, and storylines will be notably missing.
Strap in tight! Meco’s launch is coming…